#include "ObjectTemplate.h"
#include "cGame_Load.h"

extern cGame_Load *cgame_Load;


ObjectTemplate::ObjectTemplate(int typeObj)
{
	this->typeObject = typeObj;
	this->numvertices = cgame_Load->model[MODEL_CHARACTER]->numvertices;
	this->vertices = cgame_Load->model[MODEL_CHARACTER]->position;
	this->texcoord = cgame_Load->model[MODEL_CHARACTER]->texcoord;
	this->textureID = cgame_Load->texture[TEXTURE_CHARACTER];

}

ObjectTemplate::~ObjectTemplate()
{
}

void ObjectTemplate::RandomMove()
{
	this->rotation.y += 5;
}

void ObjectTemplate::Collision()
{
	
}

void ObjectTemplate::Dead()
{
	
}